"lief me alone" (
reidentify) wrote2017-08-21 07:52 pm
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week 3 ( monday );
[Meeting in the longhouse is a go! Lief clears his throat, as a part of him wonders how he keeps ending up in this situation, but:]
Thank you all for gathering here. These past few weeks have been difficult, but I pray that none of us fall into despair. Now, more than ever, we need to keep our spirits up and put an end to this twisted game.
Vriska and Kirigiri have asked that we take advantage of our time now to discuss our next course of action, without an immediate deadline constraining us, driving us to ill temper. As we have struggled with how we should approach the trial, perhaps we should focus on the roles—the ones with the purpose to kill.
In particular, what sort of people would the Chiefs place in such a role? Not necessarily who would kill, normally, but who would be the Chiefs' "ideal" candidates. That is what we wish to figure out.
... Of course, we may not come to a complete agreement. But perhaps we will walk away from this with a better idea of how to go on from here, if nothing else.
[ooc: basically, a mingle post to discuss stuff! top-level and hijack away, etc.]
Thank you all for gathering here. These past few weeks have been difficult, but I pray that none of us fall into despair. Now, more than ever, we need to keep our spirits up and put an end to this twisted game.
Vriska and Kirigiri have asked that we take advantage of our time now to discuss our next course of action, without an immediate deadline constraining us, driving us to ill temper. As we have struggled with how we should approach the trial, perhaps we should focus on the roles—the ones with the purpose to kill.
In particular, what sort of people would the Chiefs place in such a role? Not necessarily who would kill, normally, but who would be the Chiefs' "ideal" candidates. That is what we wish to figure out.
... Of course, we may not come to a complete agreement. But perhaps we will walk away from this with a better idea of how to go on from here, if nothing else.
[ooc: basically, a mingle post to discuss stuff! top-level and hijack away, etc.]
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Probably people who have killed before. There's a bigger chance they'd be more willing to do it again, no matter their reasons before.
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[ Vote wrong and the cute little girl gets her eye stabbed out? If there's a breaking point for everyone, Hal seems quite capable of finding it. ]
The other possibility is those who, in being forced to kill, would prove the most...entertaining.
[ You can hear the air quotes around "entertaining." Serph does not find this entertaining. ]
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[She doesn't get it.]
But what would make one person killing more entertaining than someone else doing it...? No matter who it is, it's not entertaining at all...
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We should be preparing for the worst case scenario in the future. I get the feeling none of us are going to be happy if we get it right.
[unless you're, like. some kind of weirdo who gets off backstabbing, anyway.]
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[People who are down for murder, and... people who would be "entertaining" if pushed to murder.]
It feels too easy to pick one kind of person and be right on the money. We might be looking for a mix of two or more possibilities.
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[ ticks off on her fingers. ] Someone who hasn't killed before who'd fall under the label of "entertaining." One experienced killer to show the others how it's done. And one strategist to help plan it all out!
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One of the ways to win might be to... to get rid of all the people in the killing roles? [She sounds hesitant - because in order to do that, they're going to have to either kill them or execute them. Either way, people are going to die.] If it's just one or two... with the partner system, we could wipe them all out by accident. And we'd technically win, but that wouldn't be very...
[...]
...entertaining? So there'd almost have to be more than that to make sure they wouldn't all get caught too soon.
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But it morphs slowly into a sort of appreciation. ]
That is an excellent point, Yona. I think you could be right about that.
[ a pause. ]
I think we have to consider the potential consequences of wiping out that role, though.
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Not only the potential consequences, but the reason why the killing role exists in the first place. Is it really just for "entertainment?" Is it really just to give the rest of us some unseen enemy, and to breed discord and distrust among the masses?
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Your point being?
[ because there obviously is one. ]
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"The role is incentive enough to murder."
[she echoes]
That implies those given that role don't need any outside influence to carry out their duties. To me, it sounds as though they don't need to be tempted to kill by payment in material possessions or granted wishes or anything of the sort. The mere fact that they were assigned a role that tells them to kill is enough to get them to do it.
Most of us don't know all of the rules to this game, right? We don't know the win or lose conditions, and we don't know all of the pieces that are in play.
If the role in and of itself is incentive enough, then is it so far-fetched to believe that it might be tied to some hidden game rule of which we aren't aware?
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... For the record, when I said that "someone" and I briefly discussed the incentive behind the killing role, I was referring to Magilou.
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Lewin-Lief! Don't spill all of our dirty secrets!
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That is the only one, I assure you.
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To be frank, it's a discussion worth having with everyone, anyway. As long as we're discussing the roles and how they were chosen.
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I can see that now.
[ to Magilou: ]
So, basically, the role is its own reward, and not some other incentive. Whatever it was, it'd have to be pretty compelling!
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[I'm sorry she's dramatic even during serious discussions]
Granted, I have no concrete speculation as to what sort of reward would be inherent in a killing role. It's just another thought to throw into the sea of ideas.
Until we learn more about the rules shrouded behind the curtain, it's as valid of a theory as any.